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City of heroes lore pets
City of heroes lore pets









city of heroes lore pets

Instanced content could potentially be cross-faction with 0 issues. Open world objectives should never rely on cooperation with the enemy.Faction Merge wont happen, pay attention. Maybe just limit it to LFD and LFR? Guilds should certainly never have orcs and humans together. I just, don't know how they can possibly add cross-faction raiding without allowing cross-faction communication as the default, instead of a close-range opt-in feature. Open world objectives should never rely on cooperation with the enemy. Either that or theyd start tossing insults at each other and just generally create the toxic environment that City of Heroes PVP zones had. If general chat were open to both factions, I'm convinced that any aggressors would simply be bullied out of PVP by whiners. Right now, if you kill someone "unfairly" in the open world, their recourse is to retaliate and call for aid. There's a potion to speak Common and Orcish in /say and /yell, but general chat is still faction-specific. WoW's language barrier significantly improves the PVP experience in the open world and should not be lifted any more than it already is. Villains called him out in General chat, and Heroes took the side of the "victims" (see: the enemy.) Zones where people would do the objectives and generally avoid conflict. Twixt proved it, by roleplaying as a hero who specifically wanted to kill villains in PVP zones. Specifically because they could talk to each other. I the gist is this: PVP in City of Heroes was played by "pros", and no one else.











City of heroes lore pets